Well, NaNoWriMo is over. Didn't hit 50,000 words due to distractions at work and the need to do some more research. I'll be putting that steampunk story on hold as I prepare for a new tabletop RPG campaign for next summer.
At first I was planning to run a science fiction campaign, something like Eclipse Phase. I've been burning out on all the fantasy and D&Dish stuff we've been playing. However, an alternate history timeline I was working on seemed it might be a fun place to adventure especially in a in a gritty version of GURPS with no magic or psionics allowed.
Two of my players are interested, I still have to check with the others. I was working on a timeline where the native tribes of North America ended up being stronger. Having only one divergence point I've been working on the basis of what will hopefully be a mostly plausible scenario.
Given the great divergence that would take place in modern history my outline started getting a little stuck in the late 16th century. That also happened to be a great time for a group of "adventurers" to explore things and get a firsthand look at this world. Hopefully a long enough campaign will allow me to flesh out this world enough to extend its timeline to modern day.
Now that a basic rules system is set and the basic historical outline is being developed I have to now work on maps, technology, and other aspects of the world. Things such as calendars, currencies, and new names for places are going to fill some of the spare moments I'll have between January and April.
I'll post interesting items related to this game's history and setting to this blog as they are developed. I may even post a synopsis for each game session after we play them.
....or maybe the players will get fed up after too many of their characters get killed or maimed in a gritty world with no modern medicine or magical healing available. Might do them some good after our recent overdose of the Pathfinder RPG.